Family Entertainment Centers Market Worth $40.81 Billion by 2025 at 10.2% CAGR, Claims AMR

Global family entertainment centers market was valued at $18.91 billion in 2017 and is projected to reach $40.81 billion by 2025, registering a CAGR of 10.2% during the forecast period.

  • Family Entertainment Centers Market Worth $40.81 Billion by 2025 at 10.2% CAGR, Claims AMR

Portland, Oregon Jul 12, 2019 (Issuewire.com)  - Allied Market Research recently published a report, titled, Family Entertainment Centers Market by Visitor Demographics, Facility Size, Revenue Source, Activity Area, and Type: Global Opportunity Analysis and Industry Forecast, 2018 - 2025”. According to the report, the global family entertainment centers market was valued at $18.91 billion in 2017 and is projected to reach $40.81 billion by 2025, registering a CAGR of 10.2% during the forecast period.

Prominent Growth Drivers and Trends

The growth of the global family entertainment centers market is driven by increased per capita disposable income, the rise in preference for indoor entertainment, and the availability of diversified gaming and entertainment options. However, the advent of home gaming and mobile devices and high installation cost & surge in ticket prices for such centers impede the market growth.

Family Entertainment Centers Market Segmentation Analysis

Based on visitor demographics, the families with children (9-12) segment is poised to grow at the fastest rate, registering a CAGR of 13.1%, on account of the fact that more than 60% of visitors are school-aged kids within this age range who are relatively strong and well-coordinated. However, the teenagers (13-19) segment is expected to continue its dominance throughout 2025, owing to the growing popularity of arcade games and amusement parks among teenagers. Based on the activity area, the AR & VR gaming zones is expected to grow at the fastest CAGR of 14.1%, due to the increased demand for family entertainment centers offering advanced entertainment experiences.

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Based on type, the location-based entertainment centers (LBECs) segment is expected to encounter the highest growth rate of 14.0% CAGR, as they are rapidly integrating VR systems to cater to the growing demand of curious consumers and VR aficionados. However, children's entertainment centers (CECs) would remain the dominant segment during the forecast period, accounting for more than one-third of the global market by 2025, as they facilitate child/parent interaction with a primary focus on child play activities. By region, North America generated more than a third of the global revenue in 2017 and is expected to continue its dominance through 2025. Meanwhile, Asia-Pacific is anticipated to grow at the fastest CAGR of 12.5% during the forecast period.

The 1 to 10 acres segment dominated the market in terms of revenue, contributing nearly one-third of the total market, owing to the presence of a large number of FEC's whose size ranges between the 1 to 10 acres. However, 10001 to 20000 sq. ft segment is expected to portray the fastest CAGR of 15.2% during the forecast period, owing to the rise in the number of local audience and increase in the number of key players that are developing FECs. The report also includes analysis of other segments such as up to 5000 sq. ft, 5001 to 10000 sq. ft, 20001 to 40000 sq. ft, 11 to 30 acres, and over 30 acres.

The families with children (9-12) segment are estimated to manifest the fastest CAGR of 13.1% during the forecast period as more than 60% of visitors to family/indoor entertainment centers are school-aged. However, the teenagers (13-19) segment held the largest market share in 2017, contributing about 45% of the total market share, owing to rise in popularity of arcade games and thrill of amusement parks among teenagers. The report includes analysis of other segments such as families with children (0-8), young adults (20-25), and adults (Ages 25+).

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Major Market Players

The key players analyzed in the report include Dave & Busters, CEC Entertainment, Inc., Cinergy Entertainment, KidZania, Scene 75 Entertainment Centers, The Walt Disney Company, Lucky Strike Entertainment, FunCity, Smaaash Entertainment Pvt. Ltd., and LEGOLAND Discovery Center.

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Categories : Entertainment , Technology
Tags : Family Entertainment Center , Amusement Park Market , Indoor Sports , FEC Market
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